Sashimi Slayer
Slice & Dice!
Chop up crazy sea creatures into sashimi with the beat!
Parry their rhythmic attacks before striking back with the perfect cut!
IMPORTANT: This game is in development, and is unfinished and potentially buggy. This game is also designed to be played with a custom arduino-powered sword controller, so conventional controls may not be the best experience.
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Conventional Controls
No sword controller? Make do with conventional controls:
To interact with buttons, just slice them!
Action | Keyboard & Mouse | Gamepad |
Parry Up | Up Arrow Key | D-Pad Up |
Parry Middle | Right Arrow Key | D-Pad Right |
Parry Down | Down Arrow Key | D-Pad Down |
Slice | Left Click | Any Bumper |
Aiming the Slice | Mouse Cursor | Any Joystick |
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Credits
Art - Shenwei
Programming - Arthur
Hardware Alt-Controller - Alex
Music & Sound - Kay
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Dev/Alt Control Guide
Keyboard "1" | Toggle Debug Info |
Keyboard "2" | Toggle Conventional Controls/Arduino Alt-Controls |
Keyboard "3" | Debug Reset |
The alt-controller probably only work with the standalone windows build.
Setup:
1. Make sure the sword is connected (plug it in last, after any other peripherals like a mouse) and lying on a horizontal flat surface, parry buttons facing down
2. Press "2" to switch to arduino controls & connect, and wait for the slice aim line to go horizontal.
3. Test to see if the gyro matches the on-screen aim line, and it's good to go!
If the sword disconnects randomly or the gyro calibration sucks:
1. Turn off the sword
2. Press "2" to toggle back to conventional controls
3. Restart the setup steps. No need to restart the game.
Updated | 8 days ago |
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | DoubleBrackets, okayk, rufusdufus0 |
Genre | Rhythm |
Made with | Krita, Unity, Aseprite |
Tags | 2D, Casual, Cute, Hand-drawn, Short, Singleplayer |
Average session | A few minutes |
Comments
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The art and music are fantastic, but I had a hard time aiming the sword and remembering which keys to press to parry when. Half the time, I was just button-mashing.
Thanks for playing! That’s definitely the biggest issue we’ve heard about so far. Development is on pause over summer, but clarity and the beat UI are the first things we’ll be working on.
The update is way more fun! Even when I was losing, it was pretty engaging! I love the hand-drawn art and the music, and the slashing system is great!
I think adding a system of "Perfect!" "Okay," text based on how accurate your slash is, though.
This game is soooo much more fun in a quieter room!! Great work team!! The fish parrying is perfect, and the sound of the fish leaving the water exactly one measure before you slice it makes it really satisfying. One gripe I have is the ambiguous timing of the slice notes. I understand you're supposed to wait for the fish to line up and wait for the beat, but I still feel robbed when I slice it one measure too early when the fish were perfectly lined up on my screen!!! I think an pre-emptive sound or something would make it less frustrating, similar to the "Bah bum bum bum" sound in Air Rally from Rhythm Heaven Fever, or if the visual cues didn't fade out as you get closer to the intended timing. Ultimately, the controls were quite responsive and the cute art and music really came together. Wooo!!
Thanks Aron :D Yea there’s a bunch of issues, your feedback Is super helpful!